Studio note We're building our first games. No titles to share yet. Follow the journal

The studio · Founded 2026

A new studio,
starting with care.

Natto Games is an independent mobile studio founded this year by four people in Singapore and Helsinki. We're building our first games slowly enough to get them right.

Founded in 2026. Four people. Two cities. No titles announced yet. Still figuring out the right way to grow.

Illustrated Natto Games studio workspace with desks and a big window Natto Studio · Singapore · 2026

Our point of view

Small games.
Serious craft.

We believe the best mobile games fit into a life rather than asking you to leave it.

That means short sessions with long tails. Controls that make sense before you read a tutorial. Art that feels like a place. Music that stays with you after the screen goes dark.

It also means being honest about how we make money. When we do release games, they will be generous by default and never built around pressure. If a system needs a countdown to feel exciting, it probably isn't fun yet.

We're a small studio by choice. Small teams move faster, own more and stay closer to the player. It's the only way we know how to make things that feel personal.

2026Founded
4Founding team
2Cities, one team
0Games announced

The short version

Where we are
right now.

EARLY 2026

An idea worth trying

Four people who had worked on games separately start talking about a smaller, more deliberate kind of mobile studio.

MID 2026

The studio begins

Natto Games is founded in Singapore, with a second base in Helsinki. The first shared document is a list of things we don't want to repeat.

LATE 2026

First playable

We are prototyping, playtesting and learning what kind of game this team should make first. No titles, no dates, no hype.

NEXT

Show the work

When something is genuinely ready, we will share it properly. Until then, the journal is the best place to follow along.

What we believe

Four things
we keep coming back to.

01 / PLAY

Make the first minute sing.

If the opening doesn't feel good, nothing else matters. We prototype the first tap before we design the last level.

02 / CRAFT

Sweat the small stuff.

A button's bounce, a note's tail, a single frame of light. The details are where a game becomes a place.

03 / TRUST

Respect the player.

No dark patterns, no fake urgency, no pay-to-keep-up. Make something worth coming back to on its own merits.

04 / OWNERSHIP

Small teams, big voices.

Everyone shapes the game. The best idea wins, wherever it comes from, and nobody waits for permission to care.

The founding team

The people behind
the pixels.

Four founders, four disciplines and a shared standard for the small details.

Illustrated portrait of Mika Tanaka

Mika Tanaka

Co-founder · Creative Director

Illustrated portrait of Jon Bell

Jon Bell

Co-founder · Technical Director

Illustrated portrait of Priya Nair

Priya Nair

Co-founder · Studio Director

Illustrated portrait of Theo Lindqvist

Theo Lindqvist

Co-founder · Art Director

Still small, still early, and deliberately not hiring a crowd. See open roles

Come say hello

We're always up for a good conversation.

Get in touch Publishing, partnerships, press or just a favourite game recommendation.