One-thumb controls
Interfaces that make sense immediately, with a single thumb and no tutorial debt.
Games · In development
Natto Games was founded in 2026. We are prototyping our first mobile games now, and we are not announcing titles until they are ready to be seen properly.
No store pages. No countdowns. No fake screenshots. When there is something real to show, it will appear here and in the journal first.
Why no titles yet
A new studio can announce a lot of things. It can promise a universe, a roadmap and a release window before the first prototype is fun. We are not interested in that version of the story.
Our first months are for making small playables, putting them in front of real people and learning which ideas deserve more time. Most of that work will stay private. The parts worth sharing will end up in the journal.
When we do have a game to announce, it will come with a clear idea of what it is, who it is for and when you can play it. Until then, this page is deliberately quiet.
What we're exploring
Interfaces that make sense immediately, with a single thumb and no tutorial debt.
Games that fit into the gaps of a day and still leave you thinking about them later.
Warm art, strong moods and details you notice on the second or tenth visit.
How a game gets here
A simple path, repeated until something is worth announcing.
A rough playable that tests one idea. If the core loop doesn't work in a week, we learn and move on.
Real people, real thumbs, no explanation. We watch, take notes and resist the urge to defend the idea.
Only after the loop is good do we add the art, sound and small moments that make it feel like a place.
When there is a build worth sharing, we will tell you what it is and when you can play it. Not before.
Playtest with us