Four-day summer weeks
July and August run on a four-day rhythm. Good games need rest and interesting lives.
Careers · 4 open roles
We're a brand-new studio making our first games. We care about craft, autonomy and leaving enough room for a life outside the screen.
Remote-friendly across compatible time zones, with studios in Singapore and Helsinki. We hire for taste, curiosity and the ability to finish things.
Life at Natto
We keep teams small because small teams can care about everything.
You'll work directly with the people playing the game, shipping something real every few weeks. There's no layer of process between an idea and a build. There is also no hero culture — good work here is sustainable work.
We hire kind, curious people who can hold a strong opinion and change it. We give them context, trust and room to make the call.
The good stuff
July and August run on a four-day rhythm. Good games need rest and interesting lives.
Work from home, the studio or somewhere with better weather. We optimise for overlap, not presence.
Comprehensive health cover for you and your family, plus a monthly wellbeing budget.
Clear expectations, quarterly growth conversations and no mystery promotion criteria.
An annual budget for courses, conferences, tools or whatever sharpens your craft.
Twice a year we gather somewhere nice to make, play and remember why we do this.
Open roles
Not seeing your role? Send us a note anyway. We keep an eye out for exceptional people.
Hiring process
Our process usually takes two to three weeks. You'll always know where you stand.
A 30-minute call to meet, swap stories and talk about what you want to make next.
A focused conversation about your past work. No unpaid design tests, ever.
A paid half-day session with the team, working through a real problem together.
A final chat about values, expectations and questions. Then a clear answer from us.
Nothing quite fits?