The journal
Notes from
the making.
Playtests, process, pixels and the occasional strong opinion. A look inside how we make small games with a lot of care.
Written by the team. Published when we have something worth saying, not when the calendar says so.
All stories
Latest notes.
The first thirty seconds: designing a one-thumb game
What early playtests taught us about welcome screens, muscle memory and the tiny choices that make a game click.
Why our teams stay small on purpose
Fewer handoffs, more ownership and better games. A practical case for staying smaller than feels comfortable.
A field guide to interfaces that feel good
Notes on touch targets, haptics, easing curves and the invisible work of making a screen feel inevitable.
Founding notes: what we want to get right
Four people, one new studio and a short list of promises we are making to ourselves.
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